Arcane (Mage, Warlock)
You are the nobility of Glantri, trained to lead and take pride in your individual, magical strength. You draw your power from the Sphere of Energy, which is aligned to the element of fire.
Martial (Fighter, Rogue, Ranger)
You are viewed as the next-most important caste in Glantri – your role is to protect the your mage lord, guard his forests and estates or to maintain his network of spies and infiltrators that he needs to keep his edge in Glantri’s politics. You draw your power from the Sphere of Matter, which is aligned to the element of Earth.
You are viewed somewhat neutrally in Glantri – you are respected in your capacity as a sentinel of the wilderness, but you are just barely above a divine magic user. You draw your power from the Sphere of Time, which is aligned to the element of water.
Divine (Cleric, Paladin)
You are generally of a low class, as you have turned to a higher being for power rather than your own, individual merit. You will have a ‘working class’ status in Glantri. You could be a champion of oppressed factory workers, a vampire hunter helping to free Boldavia, or a lowly combat medic in the Grand Army. You must select an immortal that you draw your power from. This immortal is likely involve you in their long-term schemes and plans against other immortals.