Also derisively called ‘South Monsterland’, New Kolland consists of the southern principalities of Glantri that were devastated by the War of Wrath, included Blackhill, Caurenze and the chaos-plagued Great Creater region, where the Doomsday Device was detonated by the Council of Princes. The region was offered to the monstrous races of the Broken Lands in exchange for their assistance in the war. Life in New Kolland is hardscrabble and dangerous; it’s Glantri’s ‘red-neck’ province, where the families and clans are deeply loyal to each other, struggling to get by on their farming and herding incomes, and often attacking each other over clan insults and other rages. It’s the most resource-poor of all the Principalities, and New Kolland is frequently raided by the monstrous races of the Broken Lands, who despise the New Kollanders’ ancestors for their treachery during the War of Wrath by betraying Sarkrash Firesoul and aiding the Glantrians.
Most children in New Kolland can’t afford to attend the Great School of Magic, and so magic is taught from master to student. However, the kobold wizard Rekkad, who did study at the Great School, runs a small academy at Redstone for the benefit of his Principality. New Kolland has achieved recent fame for its war-wizards and mercenaries; already blooded and distinguished in battle by the frequent border struggles. Many wizards are interested in the strange properties of the Great Crater, and pay good money for chunks of ore from the area, which is only obtained at severe risk of mutation and injury.
New Kolland is ruled by House Kol. Unlike other Houses, membership in Kol is not earned through blood-right, but through displays of great might, cunning or sorcery, much like how chieftainship was decided in the Broken Lands.